Quantitative Testing Session Results
Another testing session bites the dust and its time to look at the results of the latest iteration. In this post I will look at the survey results and how the relate to the goals for this prototype and breakdown the responses from my five victims. This will be looked at the quantitative data recorded with a separate entry for session observations and quantitative results.
Of the testers 4/5 had prior experience with the Street Survivor prototypes which was important for testing the effectiveness of the visual feedback relative to the physical method used in prototype two. Of the four that had previous experience 75% said that they found that the locks were easier to open with this prototype.
Interesting though a significant number of users still had trouble rotating the dial in the correct direction, despite the visual feedback.
| Results for Question 3. |
| Results for Question 4 |
This is an interesting development as again it seems that users are focusing their attention entirely on rotating the lock rather than the supplementary information provided. Even a result of 3-4 times could be considered a failure for smooth operation of the controls. From this result further refinements would be to invert the control scheme or alternatively rebuilt a high quality physical system.
Despite their troubles users still reported that the visual aids were helpful to their playing of the game.
| Results for Question 8 |
| Results for Question 7 |
| Results for Question 6 |
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