Welcome to this testing session and thank you for
participating and providing us with your feedback today. I will be here to
observe the testing and will be taking notes but feel free to ask me at any
time for clarifications if you have any questions.
I just want to run you quickly through the testing process
today firstly. We are testing the Visual Feedback elements of the Street
Survivor game.
- So the Direction indicator and the Password progress display
For this testing session there will be three phases. We are
currently in the first phase, now then there will be some tasks with the
digital prototype and finally a survey at the end.
Before we start phase two so that you can familiarize
yourself with the way a combination lock is supported to work and how to open
one I have brought one along a for you.
When you are ready we will move into Phase 2 and get started
with the digital prototype. Where we have a few tasks for you to complete.
- Spin the digital lock dial to the first password point, once the visual feedback presents. Reset the lock.
- Spin the digital lock dial to the first password point through to the second point. Again once feedback presents. Reset the lock.
- Attempt to open the lock by moving through all three password points.
- Generate a new lock and follow steps 1-3.
- Users are given 3 minutes to open as many locks as possible.
- Following this will be a short survey for you to fill out
privately and the observation of the session will cease.
INSTRUCTIONS FOR
PHYSICAL LOCK
- Click this around a few times until you are familiar with
the feel of it.
INSTURCTIONS FOR
DIGITAL LOCK
- If at any point you make a full rotation of the lock
without hearing any audio feedback or seeing any visual feedback, please reset
the system and advise myself as a bug has occurred.
- The reset button will reset your progress on the current
lock password. While the new lock button will generate a new lock with a new
password.
Observations:
Number of digital locks opened.
Time spent per digital lock.
Number of times controller turned in the wrong direction, when starting a lock.
User control patterns (slow click or fast spin)
Number of times reset lock button is pressed.
Time spent per digital lock.
Number of times controller turned in the wrong direction, when starting a lock.
User control patterns (slow click or fast spin)
Number of times reset lock button is pressed.
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